Does OnCollisionEnter require rigidbody?
It doesn’t have to be an non-kinematic rigidbody though – so if you have objects you don’t wanna do physics (like gravity) for, you can attach a rigidbody still to it, and set the kinematic checkbox. Then when that object hits your trigger or another object with OnCollisionEnter then it should work.
Do colliders work without rigidbody?
Caution: having Colliders without a Rigidbody is never a good idea unless the object in question is static. If an object without a Rigidbody moves, it’s Collider will not move with it! the problem with that is that it has to be placed in a coRoutine or inside the Update() method.
How do I get a Collision without rigidbody unity?
You want to walk in a collider area without using a rigidbody component attached to your game object? Just use OnTriggerEnter and check isTrigger on your collider. EDIT: Read this, and then this. To have collision between two of your objects one of them has to have a rigidbody component.
What is the difference between OnCollisionEnter and OnTriggerEnter?
Then we can try to understand what they mean. OnCollisionEnter: is called when a game object’s collider or rigidbody has begun touching another game object’s collider or rigidbody. OnTriggerEnter: is called when a game object with a collider passes through a game object with “Is Trigger” checked collider.
How to detect collisions without a rigidbody in Unity?
There is an option to add ‘isTrigger’ property in any collider and you can listen to TriggerEvent in your script. This will work without having a rigidbody at all. But you do need to have colliders on the objects that have to collide. Click to expand…
How to use oncollisionenter or ontriggerenter without rigidbody?
[Solved] Use OnCollisionEnter or OnTriggerEnter without Rigidbody ? It possible to use OnCollisionEnter or OnTriggerEnter in object without rigidbody ? When using these I think both need at least one of the gameobjects to have a rigidbody for collision processing.
Can you have a collision without a rigidbody?
Kinematic bodies also affect the motion of other rigidbodies through collisions or joints. Caution: having Colliders without a Rigidbody is never a good idea unless the object in question is static.
When to use oncollisionenter or trigger in Unity?
Then when that object hits your trigger or another object with OnCollisionEnter then it should work. unity_04aSGkanXQ3l7Q, Malbers, Slavik100481 and 3 others like this. Thank you MD. No problem, good luck!